Human texture 3d

I bought a styrofoam head at so-low. I painted some facial features according to a segmentation map color scheme. Then I made a 3d scan using 3d maker.

You can rotate the model by dragging it with your mouse

The original texture of the head, which is the input for the model, contains a lot of colors it has not been trained on. I hoped to get a better result by reducing the amount of colors in the texture to only the colors it has been trained on:

I don't know if this is better...

Maybe some more feedback loops ?